Update battle calculation and Udyr champion calculations for damage accuracy - Limited bonus critical chance from Atma's Reckoning to a maximum of 30%. - Adjusted damage calculations for Udyr's R ability to incorporate magical reduction factor for more accurate damage output.
Refactor TypeScript interfaces and update configurations - Updated TypeScript interfaces to use `interface` instead of `export interface` for consistency. - Added `scraper` directory to the TypeScript exclusion list in `tsconfig.json`. - Enhanced type definitions in `fetch-retry.ts` and `leagueofgraphs.ts` for better type safety. - Included `@types/node` as a development dependency in `scraper/package.json`. - Updated `tsconfig.json` in the `scraper` directory to include Node types.
Update Statikk Shiv and Runaan's Hurricane damage calculations for accuracy - Adjusted Statikk Shiv on-hit application logic to account for chain targets correctly. - Updated Runaan's Hurricane acquisition rate to reflect the correct number of targets hit.
Fix Marksmage and Mind to Matter
up deps
Fix Zeri not doing Q/E damage
fix TS errors
Tier 3 boots also use masterwork logic to get a >0 score
Redisplay masterwork icons
fix: enhance error handling in compare and calculateBuild sagas - Added checks to prevent unhandled TypeErrors in the compare saga when processing empty builds. - Wrapped the calculateBuild saga in a try-catch block to handle unexpected errors and ensure the rootSaga remains stable. - Improved logging for errors in the calculateBuild saga to aid in debugging.
a few fixes for belveth and aphelios
refactor: update damage calculation methods and improve champion stats handling - Refactor damage calculation for turret attacks to use `getDamageMultiplier` for better accuracy. - Update ability cooldown calculation to utilize `convertAhToCooldownMultiplier` for improved clarity. - Rearrange bonus armor and magic resistance calculations for champions to ensure correct level-based scaling. - Introduce a new action to clear loaded champion overrides in the state management for better state handling.
[AUTO] Update 17 JSON files
fix: kit AD before EH, cooldown clamp, Slow+Zealot, compare worker sync, item order labels - Apply kit bonus AD (e.g. Senna mist, Darius Noxian Might) via `applyKitBonusADBeforeEndlessHunger` before Endless Hunger’s innate AH; move EH AH to run before `Adjust_Attack_Count` so rotations and haste scaling see it; remove the later duplicate EH block. - Slow and Steady: fold Zealot’s bonus AS into the AS→AD conversion; only strip non-Zealot bonus AS at conversion; when Zealot runs afterward, avoid double-counting AS and correct AD if AP changed after Slow and Steady. - Darius/Senna: drop inline AD from champion files; rely on the early kit-bonus AD path for EH ordering. - `getAbilityCooldownsPerChampionLevel` / extra abilities: clamp ability level to the last non-null cooldown rank so over-leveled skills don’t read as 0 CD and zero out ability-based effects. - Item scan: renumber replacement slots starting at 7 (`STANDARD_BUILD_SIZE + 1`) so extra slots (e.g. ADC boots quest) don’t skew displayed replacement order. - Compare saga: call `workerInstance.setSettings` with current Redux settings before compare so the worker isn’t using stale settings; simplify the generator typing. - Augments UI: display-name overrides for Crit ’n Cast and Upgrade Infinity Edge; register `critNCast` as implemented. - Button: remove redundant Enter `onKeyDown` handler (native button already activates on Enter).
Fix gaps in ultimate build; remove many unused assets
Replace react-spring with @react-spring/web
fix test
26.7 champion changes