Configurable champion level cap, stats & comparison show the level of the build Refactored all major algorithm and UI components to use a dynamic champion level cap instead of a fixed value of 18. Added a new setting for level cap, updated calculations, ability scaling, and comparison features to respect the cap. Improved handling for edge cases in arrays and skill order, and ensured UI reflects the current cap throughout results and comparison views.
Fix some champ's life steal
a few fixes
Merge remote-tracking branch 'origin/master' into feature/SEO-landing-page
Crit damage tooltip for champ stats
Update MultiSearch.tsx
Update pnpm-lock.yaml
Consolidate homepage
Merge branch 'master' into feature/SEO-landing-page
Fix AramMayhem EscApaDe
Refactor Enemy_Champion_Profile.ts
Fix season, format
landing page
Refactor game mode handling and add GameMode component Introduce a new GameMode component for selecting game modes, and update some logic to use the new GameModes enum
rename gamemode to mapmode
Handle ARAM Mayhem state, reset augments and runes appropriately when switching between map modes
Remove faulty augment mapping
Implement Protein Shake, Fix/enhance augments UI/UX